Thursday, 14 February 2013
It happens to all of us, published or not. Somehow, somewhere, someone is not going to like something about our project. Sometimes it's something as 'trivial' (but actually desperately important) like the title, sometimes it's something crucial like the main character.
Sometimes the opinion comes from someone who knows what's publishable, like an editor, and should be listened to like professional advice - worth mulling over, at the least. Sometimes it comes from someone closer (mother or friend) and hurts us because, gosh darn it, shouldn't they support us even if we can't write worth a damn?
It's like this whole process is a journey, and we're the poor, hapless plumber running along the danger ridden road.
Mario is an expert at rejection. Every time he slips up even a little bit, he can fall into lava, get blown up by a bob-om, punched by bowser, and this is the screen he gets:
complete with evil laughter by Bowser.
But what does he do?
He jumps up, picks up his cap, and tries again! This time a little wiser, a little smarter, and able to get a few feet more down the road before dying again.
If you've every played a platform game, you know the feeling. After hours of staring at the screen and learning how to jump on and over a timed paddle that flips over every time you touch it, you finally make it to the other side. You breathe deeply in relief, go a few more feet, and get pushed into the lava by a swinging chain that was lurking on the other side.
At this point, you (and Mario!) have two choices:
A) A furious phenomenon called Rage-Quit:
So now the question is up to you - how will you handle your next piece of rejection?
Posted by Bethany Elizabeth at 08:52